Metal Game Ecosystem Engineer Job at Apple, Austin, TX

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  • Apple
  • Austin, TX

Job Description

Metal Game Ecosystem Engineer

Apple's Metal Game Ecosystem team is looking for an engineer to join our team with a passion for performance and quality. You will work closely with 3rd party game and game engine developers as they optimize their renderers for Apple's unified gaming platform including Mac, iPhone and iPad. You will be the technical voice of the game ecosystem back to Apple and help to inform future features and projects.

GGML's Metal Ecosystem team is looking for graphics software engineers to join us, working together with the world's leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover what's possible. Are you ready to join us as we engineer the future of gaming on Metal? You will partner with external game and game engine developers to analyze their workloads and identify performance improvements, feature suggestions, memory usage, API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apple's developer tools and deep knowledge of our architecture along with the developer's knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer, including but not limited to providing informative workshops, direct contributions to source code, insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.

Minimum Qualifications

  • Working on rendering and graphics in games
  • In depth knowledge of modern computer graphics techniques including ray tracing
  • In depth knowledge of at least one modern graphics API (DirectX 12, Vulkan, Metal, etc.)
  • Proficient in C/C++

Preferred Qualifications

  • Experience with embedded systems
  • Knowledge of Metal, Vulkan, DirectX12, or other graphics and compute developer APIs
  • Knowledge of macOS, Core Animation, UIKit, Core Graphics and iOS programming
  • Experience with application user interface programming, scene graphs, and graphics rendering techniques
  • Experience in the video games industry

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Apple

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